Close
Advertise Here

Search:

Type: Posts; User: Jawdy

Page 1 of 19 1 2 3 4

Search: Search took 0.01 seconds.

  1. I got the Flappy demo without having to do...

    I got the Flappy demo without having to do anything "extra"!
    Just installed the prerequisites of the UE4 SDK, installed UE4, built and deployed - and it just ran!

    With Wraithborne, The Ball and...
  2. The first thing that has to happen, is those...

    The first thing that has to happen, is those games already funded/accepted by the FTG Fund need to come out! Or at least, see some more of them. That should verify what we all hope/know about the...
  3. Replies
    16
    Views
    487

    This is something that OUYA Everywhere is...

    This is something that OUYA Everywhere is designed to help, in the long run... at least, iirc.
    Developer with the ODK and if you use the Facade (for purchases), Controller inputs etc, then they...
  4. Replies
    42
    Views
    1,389

    I have a developer release console (the oldest...

    I have a developer release console (the oldest public release that there was!) - with the fancy frosted plastic, haha... and that said, I've had no problems with the WiFi or Bluetooth.

    Now, that...
  5. Replies
    31
    Views
    906

    Agreed! This would be amazing if it one day...

    Agreed! This would be amazing if it one day loaded on my OUYA :-D
  6. Replies
    56
    Views
    2,172

    That sorts the 2D side of the engine, but not the...

    That sorts the 2D side of the engine, but not the 3D side... and I didn't have to do any of that! Just used version 4.3, hit deploy and the sticks and buttons all work :-)



    That's fantastic!!!...
  7. Replies
    56
    Views
    2,172

    It's very odd! First thing was to disable Mobile...

    It's very odd!
    First thing was to disable Mobile HDR in the project settings. So that's off - and from what I gather, Tegra 3 wouldn't even launch if that was enabled.
    I tried a bunch of the test...
  8. Replies
    56
    Views
    2,172

    Right now I have a quick Blueprint in place to...

    Right now I have a quick Blueprint in place to make some console calls in order to drop the res and show the frame rate - down at 720p, frame rate was coming in at just under 10fps, with the...
  9. Replies
    56
    Views
    2,172

    OK, so my impatience got the better of me and I...

    OK, so my impatience got the better of me and I signed up, have the UE4 launcher (and 4.3 Engine version)... fired up the tutorial documents, started a "Blueprint" FPS base project and quick-deployed...
  10. Replies
    56
    Views
    2,172

    Swift - have you deployed to the OUYA yet? I'm...

    Swift - have you deployed to the OUYA yet?
    I'm just wondering as we're experimenting with other engines and technologies and, back from my UDK/UE3Mod days, I've thought about joining the UE4...
  11. Replies
    35
    Views
    1,006

    I totally get this, btw! Lots of people have...

    I totally get this, btw! Lots of people have thought I (and my company) were nuts for backing, supporting and developing for OUYA - but you've hit the nail on the head, for me: It COULD be so good!...
  12. Thread: TubiTV?

    by Jawdy
    Replies
    19
    Views
    716

    There could be a plethora of reasons. According...

    There could be a plethora of reasons.
    According to their site (http://tubitv.com/), there's no mention of an OUYA version - Android, yes. So it could be that TubiTV wanted it removed?
  13. Folks, let's make sure we keep this thread on...

    Folks, let's make sure we keep this thread on topic - please!

    @strangedave: I, and I would wager many folks here, can actually see where you're coming from. But it's hardly a huge deal, someone...
  14. Replies
    92
    Views
    4,101

    Updates, Updates, Updates!

    We've made some great progress, mostly in the back-end of the framework, sorting out the server-side stuff and of course, all the lovely physical rewards.

    Anyone have any questions? Or anything...
  15. Replies
    2
    Views
    204

    What are you using to build the APK? Eclipse?...

    What are you using to build the APK?
    Eclipse?
    Or some other IDE?
  16. Replies
    2
    Views
    96

    I've attended far too many amateur events where...

    I've attended far too many amateur events where the Ref's should've stopped it - that guy was *rocked* several times in the video and it shouldn't be down to the fighter to try and protect his...
  17. Replies
    15
    Views
    596

    Man, I love the Extra Credits series, and this...

    Man, I love the Extra Credits series, and this one is by far one of my favourite videos - yup, just like you, I had to watch it again :-)

    And it is so very, very true. Start putting things...
  18. Replies
    15
    Views
    596

    ^This^ was a big thing for me - working jobs I...

    ^This^ was a big thing for me - working jobs I hated, being exhausted when I got home and nuking my weekends for the love of game dev meant that I just took the leap. Totally worth it. It's even...
  19. *cough*Seven Teas*cough* Obvious (and...

    *cough*Seven Teas*cough*

    Obvious (and shameless) self-promotion... but I'm super-excited to see our little foray hit the OUYA. Getting one of the frosted-plastic Dev boxes however many moons ago,...
  20. Replies
    92
    Views
    4,101

    Thanks folks :-) All being well, I should be...

    Thanks folks :-)

    All being well, I should be able to provide pretty big updates on a fortnightly basis! Figure that'll be a little more exciting than monthly and it fits in with our sprint...
  21. Replies
    92
    Views
    4,101

    Yes yes! Update time :-D We've been insanely...

    Yes yes! Update time :-D

    We've been insanely busy getting things together for both the game and the end of the Kickstarter campaign.
    All of the surveys have gone out, so people should be sending...
  22. Replies
    92
    Views
    4,101

    We have some conversations internally and with...

    We have some conversations internally and with OUYA to figure out the best price.
    But, with feedback and previous conversations with other members on here, we'll be breaking up the options. So you...
  23. Replies
    92
    Views
    4,101

    Our targets are to have it to first Beta around 3...

    Our targets are to have it to first Beta around 3 months from the close of the campaign - it takes a further 2 weeks for us to get the money from Kickstarter, so we need to factor that in, along with...
  24. Replies
    92
    Views
    4,101

    Over the last (woah, 15 hours since it was...

    Over the last (woah, 15 hours since it was funded!!) day, we've had a number of people who have asked if they could support the game, pre-order or some other method, so we're going to get something...
  25. Replies
    92
    Views
    4,101

    Holy something of something was that nerve...

    Holy something of something was that nerve wracking!!

    Seeing people up their pledge and with seconds to go, some people dropping down! But wow, we made it across the mark and I just want to say a...
Results 1 to 25 of 456
Page 1 of 19 1 2 3 4