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Type: Posts; User: Jawdy

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    http://sqrpt.com/wp-content/uploads/2012/12/Tickle...

    http://sqrpt.com/wp-content/uploads/2012/12/Tickle-Monster-Squirrels-random-8047988-379-268.jpg
  2. Isn't the Unreal engine C++ based? Hmm, quick...

    Isn't the Unreal engine C++ based?
    Hmm, quick Google and one can use Mono (C#) for Unreal... but I would highly recommend anyone from a C/C# (or even Java) background take the extra time to learn...
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    You both think you're funny... don't ya'!

    You both think you're funny... don't ya'!
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    Here's me - the one standing :-P ...

    Here's me - the one standing :-P
    ...
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    This is one of my all time favourite games - I...

    This is one of my all time favourite games - I got it in a Humble Bundle, I think. Anyway, that version is DRM free, so I'd think that the OUYA version would be the same :-)
  6. For the most part, the Amazon controller would...

    For the most part, the Amazon controller would work - but the D-Pad actually returns a another pair of axis (up/down and left/right), rather than 4 buttons. Oh, and the main triggers aren't...
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    Android TV, the devkits for ADT-1 are going...

    Android TV, the devkits for ADT-1 are going around, should be getting my hands on one soon :-)
    FireTV is pretty damn awesome, especially if you have Amazon Prime and thus, getting the streaming...
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    Any joy? Do let us know how you get on! On one...

    Any joy?
    Do let us know how you get on!
    On one side, the solution you find would be good for the OUYAForum community - and on the other side, I'd be really excited to hear how you get on with 7Teas...
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    Hollywood Battle-On

    Are any of you fans of the podcast Hollywood Babble-On with Ralph Garman and Kevin Smith?

    Well, we are and we put together this little teaser of a game we're trying to get made... let us know what...
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    Gnargh. This over-generalization irks me every...

    Gnargh.
    This over-generalization irks me every time I see it.
    No. We're not.
    OK. Not all of us.
    Some of them - and I've met some of these folks in person - are indeed, self-absorbed a-holes who...
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    For ADB, you'll need the Google Android SDK -...

    For ADB, you'll need the Google Android SDK - then ADB comes bundled with it.
    After that, you'll need to put your OUYA in dev mode over WiFi... to do this, go to Manage -> System -> Development ->...
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    No, it's not just you! The updates and...

    No, it's not just you!
    The updates and "improvements" to the AI have made them a little more than devious - we are working on balancing them, especially in the earlier waves!
    (With a lot of...
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    Folks, I just managed to get the fluid solver in...

    Folks, I just managed to get the fluid solver in and on the OUYA... with (currently) only a 0.1 frame impact!
    That's right, to switch from no fluid to fluid only cost 0.1 fps! :-D

    Still need to...
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    Yes it is! It passed last night and we hit the...

    Yes it is!
    It passed last night and we hit the great big "FIRE ZE CANNONS!" button straight away. :-D

    Here's the link, if you want to push it straight to your OUYA :-)
  15. Many systems use GameSparks as their back-end,...

    Many systems use GameSparks as their back-end, and if OUYA did the same, then this could/would take away a large part of the effort.

    We could always look to start a community version of this....
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    I've been looking at using this guys stuff:...

    I've been looking at using this guys stuff: http://brekel.com/

    More just to experiment with both body and face performance capture, test our pipelines to output the models from a "Tool" to...
  17. Are you noticing the slow-down in release builds?...

    Are you noticing the slow-down in release builds? Or Debug builds only?
    Do you have any ANEs in your AIR project?
    Are you handling the enter background and foreground events? And if so, what are...
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    This is really interesting and certainly...

    This is really interesting and certainly something that should not be happening! It's probably worth dropping OUYA a message - for us, for example, we've had a couple of builds "fail" OUYA...
  19. Hell yeah I'd like a copy of this game :-)

    Hell yeah I'd like a copy of this game :-)
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    Faster turn around for bipedal animations -...

    Faster turn around for bipedal animations - especially more custom things like fighting.
    One thing I really want to try IMU based mocap systems on, is wrestling and ju-jitsu. The marker occlusion...
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    Cool! I didn't see that they also have some...

    Cool!
    I didn't see that they also have some sensors on the fingers! Which aren't typically something that "lower-end" mocap solutions track... well, not without a lot more cameras (if you're going...
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    I saw that - damn testers actually testing and...

    I saw that - damn testers actually testing and finding bugs ;-)

    Anyway, as for the new build, I'm working on some fixes, but these crashes (and the release crash logs) are tough SoB's to get to...
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    Nice to see more companies getting into this! ...

    Nice to see more companies getting into this!

    The awesome folks at YEI have been using IMUs to create MoCap solutions for some time - and they, too, ran a Kickstarter for their PrioVR system. ...
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    If you jump on it now - and then again when the...

    If you jump on it now - and then again when the update goes live, you should totally see all the changes and hard work that the team has put in :-D

    Also, if you get the chance, we'd love to hear...
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    In the meantime - and once it's released - check...

    In the meantime - and once it's released - check out the updated (and improved!) Armada mode with our more sinister AI... and if we could get some feedback on those changes, that'll help us to...
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