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99 Waves to Die
99 Waves to Die is a twin stick arcade shooter, inspired by the arcade games, and 8-bit home consoles/computers, of the 1980′s.
Remember when video games used to be insanely difficult?
When you used to spend £’s in the local arcade trying to get the high score?
When having your three letter initials/acronym at the top of the table meant you were the king?
Well we do, and that is why we are creating 99 Waves to Die.
A ship, 3 lives, limited smart-bombs and scarce power-ups is all you have to try and survive the waves of enemies that rally against you.
With voxel based graphics, inspired by 80′s video game classics, a pumping chiptune soundtrack & excellent 8-bit audio fx, 99 Waves to Die will take you back to those seedy, dark, smoke filled arcades of your childhood. Re-live the 80′s heyday of the arcade, but without the 10p’s.
Can you survive to see Wave 99?
Coming October 2013 to Ouya.
More information, videos & screenshots available on our website www.spookyfishgames.com
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Seems really cool. I like a good twin stick shooter. How does the voxel work though? From what I can tell it's always top down so how is making them 3d any different than a 2d sprite? Curious
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There's not much difference at first glance. The camera is not quite top down, it's a above and a little behind (still tweaking this at the mo) but is centred on the player. This means the models are seen from a slightly different angle as they are further away towards the edge of the screen, but it isn't a huge effect.
The advantage with the fact we're using voxel models comes with it allowing us to do some cool animations without having to mess around with sprites etc. For example a couple of the alien models have multiple parts that rotate around creating a quite cool effect (IMO) and this would have taken a lot of pixel editing by hand to accomplish with 2d sprites, and also means those animations don't have to be fixed. With the voxel models the animations can be changed on the fly, with no need to pull in new sprites/atlases etc.. Plus there are some lighting effects we can do that would also mean a lot of work if done with sprites, but because we've got models we can just do it in realtime.
At the moment we're still tweaking the gameplay/camera stuff, but as soon as we've got an effect we like there'll be gameplay videos/screenshots up on the website.
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Apologies on the lack of updates, things are still progressing just been focussing all our efforts on getting the gameplay just right.
Anyway we've just posted some new gameplay videos up on our youtube channel at http://www.youtube.com/channel/UC6yqjPt-mUwaI3dLWJGzxDA
Still on target for Ouya release in October 2013.
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Once again, apologies on the lack of updates, but we've been flat out getting 99 Waves to Die completed. Anyway the game is now up on OUYA store for you to try out.
https://www.ouya.tv/game/99-Waves-to-Die/
p.s. on a side note for forum peeps, is it best to create a new thread in 'Current Games & Apps' or does a mod move this one into there now the game is released?
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It is best to create a new thread, and the mod will lock this one ;)
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thanks for that Kaimega, I've created new thread in current games :)
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Discussion has been moved here. Thread locked.
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We have a policy here to lock the old threads in Upcoming while linking to the one in Current. Official thread is here for everybody to enjoy and locked.