Vendetta Online - Guild Software
Hi everyone. We're very happy to have brought our long-running space MMORPG title "Vendetta Online" to the OUYA! We hope you all enjoy it. You can expect ongoing patches, changes and improvements as we move forward, as our game has been constantly evolving since it first debuted online in 2002.
Features:
- A massive galaxy of over 7,000 sectors.
- "Twitch" skill-based combat model; all combat is real-time.
- A single game universe for all platforms: Windows, Mac, Linux, Android, OUYA, and soon iOS. Seamless transition from one platform to another, all accounts work on all platforms.
- Trade between stations in the dynamic economy.
- Mine and prospect for ores and minerals and..
- Use them to manufacture (craft) new items, even up to player-owned Capital Ships.
- Capships and some fighters are multi-player (one person as pilot, others controlling turrets).
- Join the military and take part in large space battles.
- Battle with other players over conquerable stations.
- Take on the dynamic Hives, make the galaxy a safer place for everyone.
- And much more..
http://www.youtube.com/watch?v=ohL70R0ohNQ
http://images.vendetta-online.com/im...ns/teradon.jpg
http://images.vendetta-online.com/im.../asteroids.jpg
I'll try to check out this thread when I can, but if anyone has any serious problems, please post them to the Bugs forum on our own site, www.vendetta-online.com. For more general discussion (not bug reports) specific to the OUYA version, please post to our Android forum. If you have a serious issue that requires privacy of contact, then submit a Support Ticket under your game account (make sure your email address is current and correct in your game account, so you'll see responses).
We are a very tiny indie team of four people (and have been throughout the 15-year creation of this game), so please have patience if it takes us a day or so to respond on any issues. Hopefully there won't be many, but any new platform has its challenges, especially with a game of our scale.
Billing Caveats:
- We are currently a subscription model game. We're actively moving towards offering a hybrid free-to-play layer, but this isn't ready yet. For the moment, we have a level-capped "Lite" subscription offered via the Android Play Store for $1/month, and also unlimited "Premium" subscriptions on our website for $9.99/month (down to $6.70/month in larger blocks of time).
- We do not have OUYA billing integrated as of yet; we're currently awaiting an updated version of the OUYA billing API. For the moment, you may use an Android phone or tablet to subscribe in Lite Mode via the Play Store (also the iPad shortly), or the game website for a full premium subscription. All accounts are unified across all platforms, so subscribing via another platform will work for all platforms, including OUYA. The OUYA team is aware of our billing API challenges, and we'll be providing an OUYA-integrated solution as soon as we can.