Tried... it's a cooool game :D way more refined that I was thinking.
Music fits perfectly, visuals are greatly stylised, the jump system is a little strange but I'll get used of it :)
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Tried... it's a cooool game :D way more refined that I was thinking.
Music fits perfectly, visuals are greatly stylised, the jump system is a little strange but I'll get used of it :)
Yeah, as I was coding it, I was thinking "Is this just really obvious because I sat here and coded it, but will be baffling to others.. or is it ACTUALLY really obvious!"
I was hoping it was the latter!!
Good to know it is!
*phew*
Thanks for reaching the all mighty level 25 :D
I never played the original. The gimmick of having an invisible avatar character is devilishly tricky, but I'm rather enjoying it. It's worth remarking on just how smooth it is. So many OUYA games are choppy and prone to random judder--even when it's simple, low resolution, 2D fare--that I've begun to subconsciously attribute it to the console itself. Invisible Munky 2 reminds me that I know better.
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Awww *hugs*
Yeah, it's smooth once it gets going, but those initial few seconds when it's loaded.. Yikes!! That menu stutters into action, doesn't it!!? Stupid Android loading methods.. But once it's all jammed into place, it continues without any issues, which is nice.
This game uses the largest assets I've drawn, so far. (Surprisingly!) With only the floors actually being "line" drawn (and about 16 * pixel-thin lines per floor tile, btw.. Couldn't figure out how to make lines thicker!!) everything else is drawn using HUGE sprites! Even the little fluttering leaves are 64x64 pixel particles floating around. It really is a huge amount of stuff that I'm throwing at the screen, and thankfully the OUYA is more than capable of doing it,
I was a little worried when my own laptop started to stutter, but the OUYA just carried on regardless :)
The OUYA is much more capable than people give it credit for, and it's a shame others seem to lazily-port things, without properly bothering to stress test their games.
Jayenkai, the game is good. Really.
AND... the goodness of the engine could be used for a more ambitious game.
Maybe a game similar to Gauntlet, or a racing game like Skidmarks (but with your kind of essential visuals) :D
https://www.youtube.com/watch?v=XDR8osIbqVI
FACT : Skidmarks was created using Blitz 2.0
Invisible Munky 2 was created using Monkey-X
Monkey-X was written by the same guy who wrote Blitz 2.0 (Mark Sibly)
OMG!!!!!
Woahhh. We need to go deeper (inception)
Deeper : Invisible Munky 1 was written using Blitz2D, the direct successor to Blitz 2.0!