Link: http://forum.xda-developers.com/ouya...evice-t2812860
The main problem with the MOJO is that it's a Google Play Box. If you're just going to make an outright purchase then it may not be worth it since most of those games are not controller ready and OE only has like 40-50% of the game available, that was poor planning. "Hey let's put Google Play in a box and overprice it so people can do nothing more than they can do on a tablet but they can now do it on a TV". But you're looking at it for other reasons. The problem with OUYA is how it was "marketed" and the lack of marketing now to get people to truly understand what it is and stop saying crap like "mobile gaming on your TV" or competitor to Playstation and Xbox. OUYA could fight that stigma but so far it doesn't seem like they plan to. So both platforms have issues, MOJO is more on the tech side, OUYA is the public perception side.
Hopefully this thread helps people in relations to MOJO including the developers who are on OE and those who still refuse to be on OE for whatever reasons. I'm still not running out to buy one but it's better to know the info than to just guess.
Think about it this way though, maybe they didn't do anything with regards to perception to throw off the competition?
Case & Point: MadCatz MOJO. Everyone (most likely including them) thought OUYA was just phone games on a TV. MOJO probably thought 'that is easy, we'll do the same' and then once released wondered why they got no sales, turned to OUYA (probably bought one) and said "...shit!" realizing it WASN'T just a google play, Phone games on TV box, but an actual console! Then they be like "Yo OUYA, I hear you like consoles, so how bout you put your console on our console and we'll play what you play" and thus OUYA Everywhere became a thing! BAM! :D
-- Best. Speculation story. Ever--
Look at all the other devices that didn't necessarily take off either.. I dunno, I am beginning to think that the perception was the plan :p an unintentional plan, but a plan nonetheless.
Microconsoles universally have these sorts of issues. They'll carve out a niche, but never make it mainstream and some of the decisions made will be baffling to their loyal followers. It's not just the Ouya and Mojo. Look at the Vita TV, or simply "PlayStation TV" as it's called here.
The Vita TV is an awesome concept - a tiny micro console that can play Vita games on the TV. Awesome! Except that Sony didn't consider how many Vita games rely on the touchscreen and touch panels and so far none of those games are playable on the Vita TV, which roughly cuts the total number of Vita games playable on the Vita TV in half. But that's okay, because surely they'll make up for that with all the PS1 and PSP games that are playable on the PS3 and even PSP right? Again no. For whatever reason, a number of high profile games that are already available on PSN for other PlayStation platforms are completely missing from the Vita TV.
Meanwhile, Sony does absolutely nothing to market the Vita TV, even to show off it's strengths. For example, the games that do work with it are incredible experiences. Persona 4 Golden in particular is a very very strong reason to buy a Vita TV. Yet Sony doesn't even mention that, let alone promote it. It seems so obvious to me that the Vita TV would sell loads more if more people were aware that the deluxe version of one of the best RPGs ever made is fully playable on this 100 micro console, but yet Sony is obvious to this fact.
So yeah. I can accept that a lotta apps on the Mojo are intended for touch and Ouya Everywhere has issues. It's a Microconsole. Of course it has these issues just like the Ouya and the Vita TV.
But even so, there should still be plenty of games and emulators that do support controllers, and assuming the Mojo can handle full 1080p 60fps bluray mkv files, there are plenty of reasons why l want to buy one.
They understood what the OUYA was and explained how their philosophy was different. Go to 1:57 to hear the answer to,"How do you plan to be better than OUYA?"
https://www.youtube.com/watch?v=WRIOwJTJiYc
You gotta take anything this guy says with a grain of salt. He's a marketing rep. Marketing reps say insanely wild things.
I mean just early in the video he said '[the mojo] has been getting an incredible reception."
In reality the average gamer probably has never even heard of the Mojo.
So when he answers "how do you plan to be better than ouya" with a speech about how they're going open platform that honestly kinda made me roll my eyes. last I checked, the Ouya is open platform. But I guess you can't make "we're doing the same thing as Ouya except that we don't have our own store" sound too exciting. But that's just fine with me. One of the major reasons I want a Mojo is so I can access google play and check out those games.
I don't mean to sound jaded, but I suffered through countless stylus only driven DS games and attempted to play some stuff on my iphone and ipad before I came to realize I rather hate touch screen games. tapping on the screen, swiping, poking and prodding. All of that holds no interest for me and my gaming patterns clearly reflect that. I will never play any game on my iphone, I don't own any Android touch devices and bought an Ouya instead, I specifically avoided buying a PS Vita and instead went with a Vita TV and have yet to find sufficient reason to want a WiiU.
So I know next to nothing about games on google play.
Can anyone recommend controller accessible games that are worth playing/buying through google play?
I'm pretty convinced buying a Mojo is the right thing to do, but I'm curious if anyone has compiled a list of good console-playable games on google play. I have come across some best games on google play lists, but they typically aren't written for someone who plan on using normal non touch devices with google play.
The point is the whole time they knew what the OUYA was and their selling point was that it was more open than the OUYA because you could choose your store. I can't find it and it may not even be there any more because of the partnership with OUYA but they used to describe it as "No walled gardens" as a stab at OUYA not being as open. So, they were basically catering to the kind of people that occasionally on here complain that the OUYA isn't a Google Play box.
Exactly. They thought it would be easy to "dominate" the market by throwing GP on their device because that was the biggest whine about the OUYA, and now look at them; forgotten like the GameStick. OUYA is the only microconsole that actually went anywhere, while creating their own store even, so it was the easy target for hate and ridicule. Every week after the release saw someone talking about an OUYA killer, and it never materialized. The OUYA is not a huge market but it's still going and growing. The naysayers can preach all they want but memories on the internet are short. Doesn't anyone remember what the mob said about mobile gaming when it was in it's infancy? That it was "a joke" and that it "wouldn't last because nobody wants to play games on a tiny screen"? Now it's the biggest growth sector in gaming. I can go back further and remember what the mob said about home consoles as opposed to arcades. People will hate anything new and when something takes off there is always much competition with many losers. Look at early home consoles and cell phones for examples.
Like Satoshi mentioned, many people hate the damn swiping and tapping and want a more controller-driven experience with unique games. OUYA is the only gig in town for that. :D
Amen to this.
It's quite frustrating to me that for all the "competitors" to OUYA that keep coming out, the only thing that really drew me to the OUYA is the one thing that the competitors seem loathe to do: be all about the games! I want to sit in front of my tv, pick up a controller, select a game, and start playing it - something that's becoming increasingly difficult even in modern consoles (the WiiU and the PS4 both have very difficult-to-manuever, crowded interfaces IMO).
MOJO makes it a chore to get to the games (or really, to do anything). With Amazon Fire TV and others, the controller is an afterthought and the games feel shunted off to the bottom in favor of media streaming. I understand that being "all about the games" can be seen as a risk or even a definite liability, but I appreciate that at least there's one console that was willing to take the plunge. Hopefully it pays off in the end.