This is a fair point.
Haha, I get that a lot. I guess I'm internet famous all of a sudden!
I had pretty much figured the N64 emulation wouldn't be much better, but I thought I'd ask. I'll bet the PSP emulator works better though. The Ouya is almost able to run most games at full speed. Almost. it if just had a bit extra umph it would be able to do it. That's where the Mojo will probably come in. Also I was more asking about DC as a footnote, not expecting it when PS1 and N64 are still in shambles. Not a problem either, as I own an actual DC so there is no need to emulate it.
By the way, did you watch my updated look at the Ouya series I've been posting for the past week? It ended with my personal top 10 Ouya games.
I wouldn't pay people to make their games OE ready. If they don't want to then it's their loss, if it's laziness then why reward them, if they don't know how then that's not going to change anything. Plus they would be making money from sales. OE is what's going to have them ready for China and the rest of the world too.
Abbaye des Morts - yes
Antichromatic - no
Babylonian Twins - no
Back to Bed - no
Boost 2 - yes
Bullet Waltz - yes
Clarc - yes
Cube And Creature - no
Donkey-Me - yes
DoomGLES - no
Elliot Quest - yes
FilePwn - no
Final Fantasy III - yes
Freedom Fall - yes
ittle Dew - no
Kosmik Revenge - yes
Magnetic By Nature - yes
Maldita Castilla - yes
MouseCraft - yes
Neon Shadow - no
Nub - no
Pier Solar - yes
Polarity - no
Rush Bros. - no
Shadow Blade - no
Sine Mora - no
Skyriders - yes
Super Puzzle Platformer - no
Ultionus - yes
VVVVVV - yes
Wizorb - yes
And even though you didn't ask, my game, The Adventures of Chris, works on MOJO. If you like retro platformers like Ultionus and Maldita Castilla it might be worth a shot :D
You just saved me some work. :)
To answer some of the other questions that were in the original post:
That stock Android menu bar is still always present. It's annoying, but can be very useful in some apps. As for rooting to fix it, the MadCatz website gives step-by-step instructions on how to root the MOJO.
Performance-wise, I've seen improvements in a couple of games. Some see bigger improvements in performance than others. Really depends on the game.
Sideloading on MOJO is just as easy as on Ouya. With Google Play pre-installed, and Amazon Appstore easy to download, finding most well-known apps is not hard at all. Also, more traditional apps could work with it, as the MOJO controller's mouse mode emulates touchscreen controls as if you were using a mouse on a PC. It makes some apps much easier to use than they would be on Ouya.
Overheating has not been an issue so far for me, and I haven't read anything about it being an issue overall.
Fixed the list for you ;-)
Aren't these still running at $300 or thereabouts?
I'm still a fan of what the Shield is doing, but it's also more about portable gaming and less about the TV experience - unless I've missed something in an update?
^This^
The whole OUYA infrastructure, the ODK and what OE allows us Devs to do, are all fantastic things. The ODK with OE integration also takes away a LOT of the pains that come with controller support, not just buttons, but handling and re-assigning IDs etc.
Also, is the Stock Android bar on every OE game running on the MOJO?
This sounds like something missing in the Android Manifest where you can request for this bar to be hidden and, with it not being a requirement on the OUYA, might be the issue here?