Why...
:insane:
Bob speed up that info so the questions can stop
:insane:
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Yes but there are no answers yet. It's coming. At least let them get the initial stuff out of the way first.
Well OUYA Everwhere thing has a checbox as to what device you want to put your game on. So you simply don't have to check Chinese Device B, while still check off Chinese Device A, so now you have your game in Chinese region on one device. Just like how MOJO currently is optional.
But the original question was if that is in the agreement. For an example, could that change when there are a lot of devices that devs can't keep up with, OUYA decides that enough devs aren't updating their games, OUYA does it themselves, and then there is nothing in the agreement to prevent OUYA from doing something like that? I could see situations where OUYA may be tempted to get rid of it being optional to give what was promised to OUYA Everywhere partners. It is similar to when the OUYA 2.0 gets released. On the one hand, devs will probably have a check box to choose to update their games to OUYA 2.0 but, on the other hand, full backwards compatibility was promised to gamers for all future iterations.
Not sure where is said that but I am pretty sure that will be impossible unless devs continue to update there games for the new editions of the OS. Maybe for the next version but I can't imagine the OS changing so little that all games continue to work for every version of the console they produce.
That was part of the yearly refreshes from the beginning:
Source: http://www.engadget.com/2013/02/07/ouya-annual/Quote:
But don't fret, nervous game buyer. Uhrman assured us that "all the games will be backward compatible" going forward. When pushed on how this will work, she said, "The games will be tied to you, the gamer," (like Steam is now) rather than tying your game licenses to the hardware you purchased (like, say, Nintendo's Wii U).
And:
Source: https://www.youtube.com/watch?v=UWl1...s&spfreload=10Quote:
"Any time we update our specifications to bring in big better faster chips or even to add more memory to the device everything will be backward compatible. So, you shouldn't have to worry about the fragmentation of this operating system because we are not going to do it" - Julie Uhrman
I could dig up other sources that say basically the same thing different ways but backwards compatibility is as important as updated specs because future iterations aren't suppose to be brand new platforms that replace the last, like going from N64 to the GameCube, but are suppose to be upgrades to the current platform. For the developers, the benefits are having a shelf life for more potential sales than just a year or so and the ability to update their games to take advantage of the higher specs. For the gamers, the benefits are getting potentially more support from developers with more updates to their games for more than a year or so, new life being brought to their games with more features, performing better, etc., and not trying to figure out how to set up 5 or however many OUYA's to one TV by the time the XBOX ONE TWO comes out.
In a sense, upgrading to the Tegra 4 on the M.O.J.O. is already the next version because it is basically the same upgrade process that would happen with an OUYA 2.0. So, if those who are expecting a K1 turn out to be correct then the next version would already be the "third" version.
I understand that full backward compatibility in the sense of 100% of every game currently on DISCOVER not being on the OUYA 7.0 may not be humanly possible. However, that is completely different than buying a new OUYA as an upgrade to your last, putting the old one away or selling it, signing into your account, and then when you go to download your games there are some missing only because developers didn't click a check box or other minor issues.
Anyway, it seems reasonable and I agree that to please developers and make the process easier to upgrading to OUYA 2.0 and OUYA Everywhere devices that it should be optional, developers encouraged to upgrade, OUYA helping out, developers upgrading on their own schedules, etc. to keep it more in the developers' hands. However, there is a point where it becomes unreasonable because gamers and OUYA Everywhere partners are customers too. There has to be a balance to it. If OUYA promises an OUYA Everywhere partner that they will get their over 1000 games but the end result looks far from that then the balance would be off and OUYA Everywhere wouldn't be living up to its name. If OUYA 2.0 is promised to be an upgrade that would get full backwards compatibility but the current OUYA owners are sitting and waiting months after launch to upgrade because it looks like a M.O.J.O. situation then the balance would be off and the OUYA 2.0 wouldn't be living up to its name. There has to be a point where being optional ends to protect the platform from being held back, OUYA puts their foot down, and says something like,"Your game works on it. We tested it. There were some bugs but we found them, fixed them for you, and it runs. Here is a video of it running. We have done everything we can to make the option to upgrade a good one for you and you haven't provided any good reason what so ever that outweighs our obligations to our and your customers and our partners. This has gone on long enough. So, we are submitting the game ourselves. You can pull your games and terminate your account but we highly recommend you don't because there is no reason to. But if you do all our customers that have purchased your game will still have access to it on any OUYA capable device they log into."