I have a whole bunch of crazy ideas in my head, and worryingly none of them will fit into a weekly schedule.
As such, (and you might've already noticed this) I've been sitting here wondering "Well, what WILL fit into a week?", neglecting the larger ideas, and inevitably getting nothing much done at all.
Last week's "Move the ship, zap the baddies" game is probably one of the most rubbish "Full" weekly games that I've done in a while, and I don't like the idea of making a whole bunch of similarly rubbishy games, whilst putting off the larger, better ideas, because there's no time.
So, instead, I'm thinking of making 2015 my "Gap Year", and focussing on larger month-long projects, instead of constantly trying to squeeze everything into such tiny week-long schedules.
What this means for you
1. You'll be getting significantly less games from me, this year.
2. Hopefully those that you DO get will be significantly more playable. Hours of gameplay, rather than minutes!
3. I'll have time to fix up some of the larger quirks that are still hanging around in my framework, so you should gradually see things becoming a little less "tweaky" as we go through the year. Hopefully, I might even have time to add some nice shiny new features! :D
Comments/Thoughts are welcome.

