Fallen Heroes - Phdgaming
https://s3.amazonaws.com/devs-ouya-t...3q8Xp_pic1.jpg
https://s3.amazonaws.com/devs-ouya-t...p80Zg_pic2.jpg
https://s3.amazonaws.com/devs-ouya-t...RkbSj_pic3.jpg
http://www.youtube.com/watch?v=DDkeBU7F6jU
Background: When Developer Jam contest was originally announced, it only excluded kickstarter funded and released games. Which was perfect as I had a real-time strategy/tower defense hybrid in the works and began to port it across to the console (including having some artwork redone to accommodate the HD scale). Then on January 14th, the official rules were posted that explicitly banned any game in development prior to January 7th (even if internal and unreleased). I'm a stickler for the rules so I quickly shifted gears despite the road bump and new shorter development cycle.
Limitations: Due to having to finalize a script, hire voice actors, determine how it would actually play, and get assets created (again a new concept), development time suffered. We have the entire script for the game recorded and about ~75% of the final artwork assets completed, but there simply wasn't enough time to implement it all. Even the highlight (the 2nd player which is a dragon companion) never fully made it in as I couldn't resolve an issue where the 2nd player controller would report itself as player 1 for stick movements only despite having a different deviceID (likely something dumb on my part but not enough time to debug it). As such, truly nothing more than a very rough demo at this point.
Future: The game is scoped for around 4-5 hours of gameplay as the overall plot is divided into chapters. Future releases would build upon this world's story. Gameplay itself is most similar to Secret of Mana in that you can have two simultaneous players who fight and solve puzzles together. Aiming to have a polished title in time for the Ouya console launch. Regardless of how disappointed I am in myself for not being able to do more, the progress from the challenge has been a big help in getting things going quickly, which should end up leaving a ton of time for bug fixing, play balancing, and lots of tuning.
Good luck to everyone developing for Ouya! For updates on my title, feel free to bookmark http://www.fallenheroesgame.com (website will be created in a week or two). I'll also update with other ways to follow as most of the effort has been in creating the game over promotion (even my youtube video was a last minute one-take recording). Thanks!
Re: Fallen Heroes - Phdgaming
Edit: never mind I see it's on the list. I've just never seen it. Guess I'll have to do a search tomorrow and try it out.