The article was published before the Ouya was released...
Even the title is misleading. Ouya's everything free policy?! So that is where I stopped reading :/
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I don't pay a whole lot of mind to Google Play reviews, as the average user seems to be a tween who leaves overenthusiastic feedback like "BEST GAME EVARRRRR I LET MY GRANDMA PLAY IT FOR 2 MINUTES AND SHE DIED BECAUSE OF THE AWESOMENESS" without actually going in-depth about what they like about it. I do pay mind to independent review websites where a more comprehensive approach is taken in breaking the game down and isn't just based on initial buyer's excitement, and those are the reviews that I found to be mixed.
I'm going to let Kaimega buy and play it first to give me a detailed breakdown before I make a decision. If his response is overwhelmingly positive and well-reasoned, I'll be more inclined to buy.
Fair enough, let me know how it goes.
littlekillerz,
Thanks for explaining why you chose premium. It is logical and makes sense to me. It is good to read reasons for the other side of the argument because they may not be so obvious and even though,"Because it is my game and that is what I chose to do." would be a good enough reason, you have provided reasoning behind it that makes sense to me. I was originally closed-minded on this because I didn't know reasons from the other "side" but since then I have read reasons and your reasons make business sense to me. I can see Hugo's point of view too and how it is a leap of faith on our "side"(the consumers) but I can see that you have to take some leaps of faith yourself with what you think will work with reasoning behind it. I appreciate you filling in some of the blanks on the other side of the argument. Thanks for that and I hope you do well selling your games. :)
Good to see some numbers behind it atleast. Thank you for continuing to support ouya.
Sent from my LGL55C using Tapatalk 2
I have been playing a sideloaded version and here are my observations:
- The game frequently freezes, sometimes crashes (goes straight to the launcher) and sometimes even tries to send an automatic email (to the dev?). In order to avoid this, it is recommended that you save evey few automatic-incidents (they pop up and say "your party have all changed gender - switch armours!", etc) or so. I also advise that if you see the email pop-up, DON'T click on the email app link; just press the "A" button on the OUYA controller (or equiv) to exit the pop-up (and then save).
- The game works really great with a mouse or mousepad attached to a keyboard and also supports gamepads. In fact, you need to press "O" on a PS3 pad to exit some menus (you can't press "Esc").
- The Blood apes and Death-Vultures are WAY too overpowered/difficult. I just killed two hordes of Zombies and Mummy-Lord/Demon with ease, walk down the dunes and get owned by three vultures (whose poison attacks are more powerful than the Mummy-Lord/Demon)! The feck? If you keep meeting these things, I reccomend restarting the game (hence the constant saving).
- Getting attacked while healing in a tent (which, incidentally, is the ONLY way to heal, perhaps, in the game, outside of cities) seems counter-productive. Most RPG's sensibly don't do that.
- The menus don't seem to give an easy indication to show how much food/provisions are needed for my party and don't show me how much weight they are in total, so I can't judge how much weight I need to jettison against how many provisions are needed. I usally just accept "your party is emburdened" as a defacto condition.
- Some incidents, such as the waterfall one, offer no way to refil canteens, which is odd.
- There are some spelling mistakes in some incident descriptions.
- Some characters complain that their equipment is from some city. Is this relevant? does it actually affect their use of certain equipment? How can we easily check to see which equipment is suitable?
- Some equipment is said to be gender-specific only (ie: priest armour), but other items, such as the extremely femenine "gold helmet" can be worn by men (try it!)
- It's easy to see hair and other features sticking out from behind helmets and armour.
- There seems to really only be TWO different character models (male and female). This is really confusing, especially at the begininng, where the dialogues seem to only be coming from two peopple (when, in fact, it was about 5). Throw in identical costumes and it becomes almost impossible to distinguish or care about the characters.
- In the fighting screen, the middle character's position (at the front) is constantly standing on a highlighted oblong, framed in gold (this apperears when you click on a character). It was there from the first battle and hasn't gone away.
- When some characters or enemies walk, portions of their character model or entire character model dissapear.
- Archers often can be seen with their bows going straight through their legs while they are standing.
All in all, this game, although nice, seems to need some serious bug fixing and plishing in order to warrant the price asked for at the Discover shop, IMO. Perhaps this was another reason no demo was given?
Obviously, you folks only have my word. Without a demo, you can't check...
EDIT: I must again state that these observations concern a sideload version. Your milage may vary Obviously, it would be great to correlate these with people who have played the vanilla Ouya version (ie: the "email" glitch might be due to not connecting automatically to a missing service that the game requires?). You can sideload the game from Google Play, for around the same price, I think. As long as the Dev gets the money (providing people want to keep the game or not) one way or the other, I suspect all is cool and groovy.
I have posted them here as I did not want to bug the Dev to "fix" them on my behalf, when I am using a sideloaded version (getting customer service for something not official doesn't seem right), but I DID want to share them with you all in the hopes that if they are widespread, then they can be discussed, but also to let those that haven't tried it that there MIGHT be bugs, which might dissuade their purchase (which, as there is no demo, seems fair to do)...or NOT!
PS: Thanks to the mod and I couldn't reply due to a time limit or something on replies. I had to wait 8 mins or something.
- The game frequently freezes, sometimes crashes (goes straight to the launcher) and sometimes even tries to send an automatic email (to the dev?). In order to avoid this, it is recommended that you save evey few automatic-incidents (they pop up and say "your party have all changed gender - switch armours!", etc) or so. I also advise that if you see the email pop-up, DON'T click on the email app link; just press the "A" button on the OUYA controller (or equiv) to exit the pop-up (and then save).
Turn off Graphic Caching this problem will go away. But screens will load slower and there will be slightly longer pauses between attacks. I'll turn off the debug feature for OUYA
- The game works really great with a mouse or mousepad attached to a keyboard and also supports gamepads. In fact, you need to press "O" on a PS3 pad to exit some menus (you can't press "Esc").
- The Blood apes and Death-Vultures are WAY too overpowered/difficult. I just killed two hordes of Zombies and Mummy-Lord/Demon with ease, walk down the dunes and get owned by three vultures (whose poison attacks are more powerful than the Mummy-Lord/Demon)! The feck? If you keep meeting these things, I reccomend restarting the game (hence the constant saving).
I feel I have nerfed them adequately already
- Getting attacked while healing in a tent (which, incidentally, is the ONLY way to heal, perhaps, in the game, outside of cities) seems counter-productive. Most RPG's sensibly don't do that.
What!?? This is a core feature of the game, and is more realistic.
- The menus don't seem to give an easy indication to show how much food/provisions are needed for my party and don't show me how much weight they are in total, so I can't judge how much weight I need to jettison against how many provisions are needed. I usally just accept "your party is emburdened" as a defacto condition.
What!?!? On the provision screens it gives you some idea how much you need. There is the weight and provisions menus which both show you how much you have and how much weight you are carrying
- Some incidents, such as the waterfall one, offer no way to refil canteens, which is odd.
Oversight by the author that wrote the event
- There are some spelling mistakes in some incident descriptions.
Most of the events have been edited by my editor but I suppose a few mistakes are still lurking
- Some characters complain that their equipment is from some city. Is this relevant? does it actually affect their use of certain equipment? How can we easily check to see which equipment is suitable?
The characters are just reacting to the armor being of a different kingdom. They are from Vasena and to them, other kingdoms equipment is strange and heavy
- Some equipment is said to be gender-specific only (ie: priest armour), but other items, such as the extremely femenine "gold helmet" can be worn by men (try it!)
I let all the helmets wearable by both sexes
- It's easy to see hair and other features sticking out from behind helmets and armour.
This is an oversight.
- There seems to really only be TWO different character models (male and female). This is really confusing, especially at the begininng, where the dialogues seem to only be coming from two peopple (when, in fact, it was about 5). Throw in identical costumes and it becomes almost impossible to distinguish or care about the characters.
This is a limitation, I assure you we have like 50 character heads but even then we have to recycle a lot
- In the fighting screen, the middle character's position (at the front) is constantly standing on a highlighted oblong, framed in gold (this apperears when you click on a character). It was there from the first battle and hasn't gone away.
Are you playing on the OUYA this is the cursor for the controller. On the OUYA version its always on.
- When some characters or enemies walk, portions of their character model or entire character model dissapear.
I thought I caught all these. Its a missing graphic file
- Archers often can be seen with their bows going straight through their legs while they are standing.
This is a mistake of the artist
I'm not really seeing any major bugs here for you to call the game unfinished. Just turn off Graphic Caching. But I appreciate your feedback
Thanks,
Chad
http://37.media.tumblr.com/tumblr_m6...10fwo1_400.gif
You, sir, have just taken me off of the fence and planted me firmly in Illyria territory. Two purchases, incoming.
You just turned over one of our grouchiest members, littlekillerz. Members like himself like it when developers deliver in multiple aspects like arriving here with a good game, solid communication backed by facts if need be much like what you're doing now, and belief towards their own projects. Excellent work.
Hmm...
http://stream1.gifsoup.com/view/1099...ch-smile-o.gif
Made a sale here!