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Boxsplodings - Jayenkai
In this week's game, you need to use your powers of judgement, skill and explosivity, to destroy as many of the coloured blobs that you can!
http://socoder.net/jstuff/complete/B...Case_thumb.png
As per usual, you can find the game in the OUYA Discovery doohickey, or alternatively right here.
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Compressing a game like this into a ludicrously short amount of development time has meant cutting a fair number of corners.
Although the game plays well and seems to work in an entirely planned way, I'm all too aware that there are numerous things that could've/should've been done better.
As a result, over the course of April, I'm hoping to build the game up into something a little more substantial.
.. Or at least, that's the plan, anyway. Whether I can find the time to do that, will be another thing entirely!
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Even with the absence of Platdude (except for being there in spirit as one of the playing fields,) I find myself completely enamored with this. Sure, you can just move about indiscriminately and fire off randomly in some levels and clear the 50% minimum for advancement, but a lot of the mid-range and late levels require serious strategy to get the minimum 50%, let alone 100%.
With every new game, you're making me believe that you are the epitome of the indie spirit. You don't create games with fluff. There's nothing pretentious or tongue-in-cheek present. Heck, you don't even ask for money or even provide a way to donate. You're just doing it for the love of games. Well done, sir. I salute you. Many of the registered devs could stand to take a page out of your book.
I wish that you would at the very least enable donations for your games.
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