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About a week ago, a discussion on this very forum suggested that it might be fun to have some sort of "underachiever" achievements. My AGameAWeek mind went into overdrive, and I envisioned some sort of inverse Icy Tower type of game with various underachiever collectables.
So I built a random tower, slapped in some generic graphics (spike dislike sprites seemed to fit) and got the gameplay up and running.
Then I sat, thinking about the various badges I could make.
Obviously there was "started the game" and "bounced!", and then maybe one for having died before getting to floor 5!
Then I tried to come up with more.
...
......
And that's when the plan fell apart.
Seems it's a lot harder to come up with underachievements than it is actual achievements.. Or maybe I was just having a bad week, and my mind wasn't feeling particularly creative!?
I dunno.. Either way, the result is a stonkingly fun tower-climbing game. Make your way up the tower, earning combos for constantly moving upwards.
You can grab Spiky Tower from the OUYA store doohickey.
Slight issue : OUYA review team suggests that there's a very small probability that during "random mode", every so often! the first step is too high!! I'll update a fixed edition some time during the week, but if it happens, just quit and restart. It' same rare oddity, and it's not yet once happened to me!!! Apologies..

