PDA

View Full Version : [Staff Review] RiotingSpectre's Back To Bed Review



RiotingSpectre
03-15-2015, 11:01 PM
When you dream, are you safely escorted to a bed by a little blue man? With apples & fish no less? No? Well in Back To Bed you are, but is this game a something to fear under your bed, or is it something you down a bottle of sleeping pills for? Find the answer to this question for this is the Back To Bed review.

http://s10.postimg.org/44e1bahi1/706709da_a4ca_4419_b0f9_63c90f319291.png

Story:

The story in Back To Bed is short, simple, and sweet. It revolves around a character named Bob who has a tendency to fall asleep at his job due to his narcolepsy, and as such, he sleepwalks all across the city which puts him in danger. Thankfully his subconscious manifest itself as Subob who safely guides him across the city and eventually leads him to his bed. Overall, the story is good and the few cutscenes throughout the game convey what the plot is about just fine.

Gameplay & Controls:

Back To Back is a puzzle game and as such, you're going to be doing some thinking. You take control of Subob and must utilize fish, apples, wind currents, and mirrors to safely guide Bob to a bed which is this game's goal. This may sound okay, but Bob never stops moving and you're going to be juggling a lot of these things all while racing him so he doesn't run into any danger. These dangers come in the form of holes, ledges, dogs, clocks, and trains which either move, are in the way, or are plentiful within the level.

As previously stated, Bob never stops moving and your job is to change his direction with what you have your disposal. You'll mostly be using the apples that generate in a level, but you'll also have to defy gravity amongst the other previously mentioned things in order to get the job done. Sometimes things will force you to keep having Bob fall off while you wander to collect an item that you need, but he respawns at the spawn-point which means there's no consequence for having to do this. This gameplay is very addictive, but there's only thirty original levels in the game which basically means you'll be done with it in a short period of time.

However, there's also a Nightmare Mode that has you replay the previous levels with the only difference is that you're now required to grab a key before being able to go to bed. This completely changes how you go through the levels, but doesn't justify the same level design and thus comes off as a way to artificially increase the game's length. Furthermore, the game has a sporadic difficulty curve. It increases as it should by becoming more intense as you progress, but sooner or later you're going to come across levels that are insanely difficult to beat when the previous one was effortlessly completed.

The controls in the game could have been worked on which is sad when all you do is run fast-forward time, and grab stuff. Subob regularly stops in his place whenever you're trying to move him which has been the cause of Bob's death more times than I can count. Especially when the window of opportunity to successfully do something gets smaller as you progress throughout the game. I would consider it nearly game-breaking, but I still managed to beat the game's thirty levels within 20 minutes. The Nightmare levels took over three hours to complete given the harder difficult and the controls, but even that seemed short despite the handicap.

Overall, this accumulates into a short roller-coaster ride of an experience that has a lot of ups and downs. The imperfect controls only exacerbated the issue and despite that, the game was still beaten in one sitting.

Visuals:

The visuals in Back To Bed are very beautiful and take direct inspiration from multiple renowned artists. The two most prominent ones are Hieronymus Bosch and Salvador Dali which have been blended together to form something that even people who're uninterested in art can appreciate. Just about everything in the game moves and this makes the game truly look remarkable on the television screen. The cutscenes, while short in length and few in number, are well-drawn as well. Overall, Back To Bed is one of the most visually appealing games you'll ever come across on the OUYA console.

Soundtrack & Sounds:

The soundtrack for the game is very unique. It conveys the atmosphere very well and engrosses you into the game with the accompanying visuals. Despite this though, the soundtrack is easily forgettable since it's not the type of music that would stick with you after you've turned off the game. The sounds on the other hand are the direction opposite of this because you'll regularly be spoken to by a very deep voice which almost sounds like a deeper Morgan Freeman. The other sounds such as Bob getting hit by a train and the clock enemies are also memorable due to their impact.

Overall, the soundtrack does its job just fine, but it's nothing to write home about. The sounds are some of the most memorable you'll hear, and the voice may even find itself in your own dreams.

Conclusion:

In conclusion, Back To Bed is a good game, but has some flaws which hold it back. The sporadic difficulty and short length make it hard to justify buying it; let alone turning it on after you've beaten the regular levels. It has finicky controls that will be the cause of a lot of frustration, and are almost enough to disregard the game altogether since it almost breaks the gameplay. However, what little content this game has is a lot of fun when you do get it to work, and the others aspects such as the visuals really show that there was love put into the title. I can only recommend this game to people who're wanting something short & fun, but pretty flawed as everything accumulates into an experience that barely gets a three out of five.

Score: 3/5

http://s16.postimg.org/vgyiaafkl/Sleeping_Mario.gif

Eldon.McGuinness
03-16-2015, 12:41 AM
I so love this game! It is one title that I do not regret buying, however I too think it was a little too short. I really found the puzzles a lot of fun, but those too could have use a bit more of the "impossible geometry" bit in the game.

I think 3/5 is a bit harsh, but then again I love puzzle games. :D

RiotingSpectre
03-17-2015, 12:06 AM
I so love this game! It is one title that I do not regret buying, however I too think it was a little too short. I really found the puzzles a lot of fun, but those too could have use a bit more of the "impossible geometry" bit in the game.

I think 3/5 is a bit harsh, but then again I love puzzle games. :D

You don't think I love puzzle games? I'm so awesome at them that I'm able to beat Tetris. I'm so hardcore to the point where I can kill all the viruses in Dr. Mario with a single pill. I'm unbeatable at Puyo Puyo to Columns. Point being, you better step the hell back unless you want to get tetris'd, 'aight?

In all seriousness, the game really needed to be expanded upon via an update that adds thirty levels. They also need to fix the near game-breaking jitter that Subob has, and also rearrange the current levels so that the difficulty rises more naturally.

Eldon.McGuinness
03-17-2015, 01:00 AM
I can't say I ever experienced a "jitter" while playing the game, but more levels would be great! I did not have a problem with the up and down of difficulty and really though all of them were pretty easy, except for one with the train tracks.

As for the puzzle game love, I'll concede to you since I have no clue what Puyo Puyo is. Besides, my kid kicks ​my butt enough as it is.

RiotingSpectre
03-17-2015, 01:20 PM
I can't say I ever experienced a "jitter" while playing the game, but more levels would be great! I did not have a problem with the up and down of difficulty and really though all of them were pretty easy, except for one with the train tracks.

As for the puzzle game love, I'll concede to you since I have no clue what Puyo Puyo is. Besides, my kid kicks ​my butt enough as it is.

I know what level you're talking about since it was the hardest one in the game. I hated that level more than I hate sugar-free candy.