View Full Version : Delver's Drop - Pixelscopic

08-07-2014, 09:50 PM
Killswitch presents
Saw the game last year with a few others and since we seem to be in the summer doldrums, I decided to check and see if they were still planning to bring the game over or if...well you know what seems to happen with the Kickstarters.

Got a quick response from them too:

Hello Eddie,

Yes, we do plan on releasing on OUYA. However, we are currently working towards Steam Early Access, with the release to Mobile and OUYA versions in late 2014.

For more updates, you might check out our forum at forums.pixelscopic.com.

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When indefinitely imprisoned high atop a towering castle complex, escape is the only option for survival and redemption. But few scoundrels will survive the Drop and live to tell the tale. The dungeons are rife with traps, monsters, and sinister secrets, awaiting the next unlucky Delver.
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Delver's Drop is a 2D Action RPG with fluid physics-based movement, snappy combat, shifting dungeons, and a rogue's gallery of individually leveled character classes. With an emphasis on mystery and dynamic gameplay experiences, the game features randomization for infinite replay, enigmatic puzzle permutations to unravel, multiple narrative paths, customizable character growth, and layers of secrets to unearth.

Our game is built on inspirations from the 8 & 16-bit eras, but acknowledges contemporary progress in game design and fully utilizes current technology. The gameplay is familiar yet distinct with stunning HD visuals and snappy, fluid 360-degree control. It is accessible yet deep and tactical, and is incredibly replayable.
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Immense & Unpredictable Dungeon Dive — 8 [NOW 9! via stretch goals] zones of castle dungeons with 4 sub-levels to explore. Levels will be combined from masterfully designed hand-crafted rooms and components, with randomized content and floor layouts.
Physics-based Hack & Slash Combat — Since all characters and enemies move and collide on a physics-based system, any interplay of attacks, traps, and magic resolve based on responsive, snazzy, and sometimes chaotic physics effects.
Multiple Characters & Play Styles — Play the game with one or all of the 5 [NOW 6! via stretch goals] character classes (some to be decided by backers!). Classes have unique speed and movement properties, weapon, special ability, and perk tree, giving each a different play style.
Character Growth & Customization — Gain experience as you play each class, and keep this progress through the class’s perk tree even if your current character dies. Level up if you want more flexibility, but Delver’s Drop is totally grind-free.
Weapons & Sub-Items — The player can find and purchase interesting and upgraded weapons for each class, as well as a large suite of expendable sub-items that are randomly spawn during each session. But items slots are limited, requiring intelligent use!
Puzzles & Secrets — Like many action adventure games, Delver’s Drop will feature interesting puzzles, requiring clever manipulation of dungeon elements, using physics to advantage, and resourceful usage of secondary items.

Preview trailer:


If you want to check out the very successful Kickstarter campaign then here is the link for you: https://www.kickstarter.com/projects/pixelscopic/delvers-drop
If you want to check out their website: http://delversdrop.com/

08-07-2014, 10:06 PM
Can't wait for this :)

09-01-2014, 06:41 PM
Hopefully we'll be hearing some news soon.