View Full Version : [Staff Review] The Killswitch Report: Shadowblade by Dead Mage

08-07-2014, 01:52 AM

Shadowblade is a fast-paced ninja platforming game with a lot of blood and brutal slow motion kills. That pretty much sums up the game, you have platforming, you have killing, what more do you need?

Game plot

Kuro is a young ninja on a quest to become the Shadow Blade. To achieve this, he must seek out the last remaining ninja master. You will guide Kuro through challenging levels, around traps, sneak by enemies or just gut the bastards where they stand. You have to be fast, you have to be stealthy, you have to be...the ninja.


As far as platformers go, it's standard fare, if you're familiar with platformers then you should be able to get into this very quickly, you run through a stage to the end trying to get the best time. The better your time, the more shurikens you receive. There are the dreaded tutorial type parts but it's something you have to live with in this age of hand holding. They don't hold you back as much as some other games but you do have to complete them, they're part of the flow of the game so there's no worries there. The game has your typical jump, double jump, wall jump, etc and those are your tutorial lessons.

My favorite part of the gameplay is of course the kills. To see an enemy explode into a pool of blood is always satisfying, especially when you hook them and drag them towards you to slice their heads off. I think Dead Mage needs to add different combinations for the kills and maybe even have a completion percentage of the different moves.

Audio Aspects

Shadowblade has an atmospheric melody that fits the game. It's a game about ninjas, you shouldn't be expecting hard rock, hop hop or something like that, it has music you'd expect to hear in a martial arts game, almost stereotypical actually. The sounds and music are crisp and work well with the game.

Visual Aspects

The visuals in this game are strong, everything is crispy. If there is one place where this game shines, it's the visuals. If your TV is big enough then you will also get to see the brutal kills in some detail. The stages do change but the backgrounds are somewhat similar. Don't get me wrong, everything looks nice, everything is smooth but the stages don't change as much as I'd like. The obstacles do change with each stage so it gives a different feel but if you blink you'd think it was the same stage as the previous unless you complete a section to move to the next area.

Closing Thoughts

Would I pick it up if given the choice again? Yes, definitely. Shadowblade is a very good, beat the hell out of everyone you come across and collect the stars type game. It's not your usual quick pick up game that we've been seeing on the OUYA, especially if you're a person who seeks achievement or perfection in games. If you want something to unleash some anger and make people bleed then you found your game.

Dead Mage mentioned an update but we have not heard any word on that yet. We do know they have a new version of the game that looks like it's going to PC, we don't know if the game will be on OUYA yet but it has level designing and multiplayer, those elements alone would bring Shadowblade up from good buy to a must buy game if they can build on this strong base they already have.


4 out of 5 batarangs.

08-13-2014, 02:08 AM
I never got the gumption to get the full game or complete the demo for that matter. It seemed like a good enough game to warrant a purchase but I think my apathy towards playing on the OUYA console killed this potential sale right here.

09-03-2014, 07:32 AM
Upon further review, I bumped up my review of Shadowblade. I originally gave it a 3 1/2 but I bumped it up to 4 for a few reasons like length of game (which is longer than most OUYA games) and it just deserves a 4 and people should be checking it out.

It's for sale right now for $2.50. Go get it.