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View Full Version : Bit Wars - A strategy game of moving terrain instead of units



w84death
04-22-2014, 11:03 AM
1562 1563

It's a strategic game where player move terrain instead of units. The core mechanics are three units like paper-stone-scissors and a three terrain types.

From the idea http://i.imgur.com/Qmnf0Wt.jpg to the actual game http://i.imgur.com/u96eICN.png in 7 days. Game will be avilable on OUYA store sooner than later. Here's a pic of working game http://i.imgur.com/FEmU5Kx.jpg

Any coments and/or ideas are welcome :)

EDIT: Beta 4 for OUYA, video of the gameplay:

https://www.youtube.com/watch?v=r6PVZBStHME

Play online (HTML5):
w84death.itch.io/bit-wars (http://w84death.itch.io/bit-wars)

or download APK for OUYA:
https://www.dropbox.com/s/er4ywq4k8g9es21/Bit_Wars.apk


Homepage:
p1x.in/g/bitwars (http://p1x.in/g/bitwars)

Source code:
https://github.com/w84death/BitWars/

DrunkPunk
04-22-2014, 11:07 AM
Interesting concept! I'm a fan of strategy games so I will be watching your development for the OUYA, not to mention playing the alpha build online right meow. :D

iprice
04-22-2014, 11:14 AM
Just played the online version and that's really neat. Looking forward to playing this on OUYA :)

DrunkPunk
04-22-2014, 11:18 AM
Just played the online version and that's really neat. Looking forward to playing this on OUYA :)

I enjoyed it as well. This is a game that would benefit from some sort of online matchmaking with the OUYA.

Other than adding a more fleshed-out tutorial page, I'd say this is pretty close to finished. The gameplay is fast and quite fun!

w84death
04-22-2014, 11:24 AM
Thanks. Nice that You liked the game.

I will add tutorial, custom sized maps (small, normal, big) and the "play again" button :P Then I can call it a beta and starts on adding sounds/music.

Also I can add later today working build for side-load to the OUYA for anyone interested.

iprice
04-22-2014, 11:37 AM
Also I can add later today working build for side-load to the OUYA for anyone interested.
Definitely :D

w84death
04-22-2014, 03:49 PM
APK of alpha 0.06: no longer exists

0.07
Online: http://w84death.itch.io/bit-wars
APK: http://p1x.in/pub/Bit_Wars.apk

+ choose map size
+ ability to go back to menu after game is over and play again
+ in-game menu (for surrender)

derty
04-22-2014, 05:53 PM
Hey glad to see u on the site :D
I like to think that I influenced u in some way :3

w84death
04-22-2014, 06:16 PM
heheh Yes :)

BTW: do anyone have two OUYA controllers? What's happened when the second one is used? I don't know how gamepad plugin works with multiple inputs.

EDIT: it turns out that ouya button is not recognizable by the gamepad plugin so no in-game menu for OUYA ATM
..fix is on the way

Pat1986
04-25-2014, 01:45 PM
hey why didnt you put your other OUYA game here? Looks fantastic!

http://w84death.itch.io/cybercab

iprice
04-25-2014, 02:24 PM
Will you be adding nub control to the cursor bar as well as the Dpad? The nubs are more comfortable to use.

Any chance of being able to select where newly created units would be placed, rather than the random position they now appear.

That is all. For now ;)

Pat1986
04-25-2014, 02:42 PM
Any chance of being able to select where newly created units would be placed, rather than the random position they now appear.

this would be against the gameplay idea wouldnt it?

iprice
04-25-2014, 02:55 PM
I don't know - tbh the game is too easy right now. If the enemy were beefed up (either more appeared on the board at the start of the match or they created more units with fewer credits or created stronger units more often) then this could add to the strategy.

It's not a problem as it is now, but as it's so easy to win, adding extra difficulty and being able to control the strategy, rather than making it totally random could improve longevity. As it is now, I think I've played it enough (in just a few games), to say that's as much as I need to play.

w84death
05-04-2014, 03:00 PM
this would be against the gameplay idea wouldnt it?
Exactly. Random is ok.


I don't know - tbh the game is too easy right now.(...)
It's not a problem as it is now, but as it's so easy to win (...).

The AI is just for exercise, testing strategies and learn to play the game. Only when played PvP, on one machine, this game shows its potential. Get some friend ale play together (only one gamepad needed!).

iprice
05-04-2014, 03:22 PM
Yeah, it's great as a two player game, but it could still be great as a one player game too.

w84death
05-17-2014, 09:49 AM
Will you be adding nub control to the cursor bar as well as the Dpad? The nubs are more comfortable to use.
Any chance of being able to select where newly created units would be placed, rather than the random position they now appear.
That is all. For now ;)

I use some plugin for gamepad API and in this moment I do not have the knowledge to enable d-pad. I want to finish the game and put it in the store (free). Then I will update the game with all those little details.

w84death
06-21-2014, 05:56 PM
http://i.imgur.com/fzSiDuR.jpg (http://w84death.itch.io/bit-wars)

Final version uploaded at http://w84death.itch.io/bit-wars :) Have fun!

p.s. 400 play sessions left ;)