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View Full Version : Vax Gravity - 3D Third Person Puzzle Platformer



Wilds
01-19-2013, 09:25 PM
http://www.wildrune.com/ContestImages/HeaderOne.png

Name: Vax Gravity
Developer: Wildrune
Engine: Custom

Genre:
3D Third person puzzle platformer

Keywords:
3D Platformer, Third person, Puzzles, Gravity power, Time power

Inspirations:
Kingdom hearts, Zelda windwaker, Ratchet and Clank, Jack and Daxter, Sly Raccoon.


http://www.wildrune.com/ContestImages/HeaderThree.png


Vax gravity is a 3D third person puzzle platformer game where you control a fully animated character to solve mysterious puzzles in a wide variety of themed levels.
You will be totaly emerged in the game from a third person perspective and given full control, you will be allowed to slide, climb, walk, run, jump, double jump and walk up walls.
Get a highscore by getting to the finish within the fastest time and can you find the secret tokens scattered throughout the worlds?


http://www.wildrune.com/ContestImages/HeaderTwo.png


-Manipulate gravity by walking up walls and other obstacles.
-Manipulate time to solve puzzles and create copies of yourself.
-Fully animated character model.
-Big themed puzzle levels (Jungle, Mechanic, Snow, Sand, etc...)
-A hub level that connects all worlds.
-Unique graphics inpsired by games like Zelda the Windwaker, Sly Raccoon and Kingdom Hearts.
-Unique mechanics inspied by games like Ratchet and Clank, Sly Raccoon and Jack and Daxter.


http://www.wildrune.com/ContestImages/HeaderFour.png

These screenshots do not represent the final product, they show the scene loading and rendering tech.

http://www.wildrune.com/ContestImages/ProtoScreenThree.jpg
Prototype test scene loader.

http://www.wildrune.com/ContestImages/ProtoScreenOne.jpg
[Ingame]First persone view of a prototype test scene.

http://www.wildrune.com/ContestImages/ProtoScreenTwo.jpg
[Ingame]Third person view of a prototype test scene.

Jack_Mcslay
02-16-2013, 05:19 PM
So, making your own engine?

Wilds
02-16-2013, 08:21 PM
Yes indeed, I will share used techniques in the future on my blog.
I want to get to a state of a decent prototype so that people have a better picture of what vax gravity is about.

Wilds
03-01-2013, 08:16 PM
Updated my blog with a new post about what Vax Gravity is.

RiotingSpectre
03-30-2013, 08:42 PM
After I heard that you are making a puzzle games so I came to check you out. I'm excited about the concept of controlling gravity and from just looking at the models, I like the level design. I won't have a Ouya until probably June but I think your project will appeal to a sizable amount of people including me who likes some mental stimulation. I do however think this needs a video to demonstrate this because of it's unique concept.

Wilds
03-31-2013, 08:43 AM
Hey Riot, thank you for your support!
Making a video is ofcourse the first thing that comes to mind.
My first goal is to allow the player to move thourgh the level and walk up walls correctly.

elizabitcrusher
04-11-2013, 07:55 PM
I agree—this looks like it'll be stimulating. Definitely need to see something in action! Video soon, I hope?
I tend to post on the in-development threads because I'm most curious about the sound design and music, so, I'm wondering:
Do you find you tend to work on this game and/or play through it while listening to particular types of music?
And what kind of music or genre(s) do you have in mind?