View Full Version : Vax Gravity - 3D Third Person Puzzle Platformer

01-19-2013, 09:25 PM

Name: Vax Gravity
Developer: Wildrune
Engine: Custom

3D Third person puzzle platformer

3D Platformer, Third person, Puzzles, Gravity power, Time power

Kingdom hearts, Zelda windwaker, Ratchet and Clank, Jack and Daxter, Sly Raccoon.


Vax gravity is a 3D third person puzzle platformer game where you control a fully animated character to solve mysterious puzzles in a wide variety of themed levels.
You will be totaly emerged in the game from a third person perspective and given full control, you will be allowed to slide, climb, walk, run, jump, double jump and walk up walls.
Get a highscore by getting to the finish within the fastest time and can you find the secret tokens scattered throughout the worlds?


-Manipulate gravity by walking up walls and other obstacles.
-Manipulate time to solve puzzles and create copies of yourself.
-Fully animated character model.
-Big themed puzzle levels (Jungle, Mechanic, Snow, Sand, etc...)
-A hub level that connects all worlds.
-Unique graphics inpsired by games like Zelda the Windwaker, Sly Raccoon and Kingdom Hearts.
-Unique mechanics inspied by games like Ratchet and Clank, Sly Raccoon and Jack and Daxter.


These screenshots do not represent the final product, they show the scene loading and rendering tech.

Prototype test scene loader.

[Ingame]First persone view of a prototype test scene.

[Ingame]Third person view of a prototype test scene.

02-16-2013, 05:19 PM
So, making your own engine?

02-16-2013, 08:21 PM
Yes indeed, I will share used techniques in the future on my blog.
I want to get to a state of a decent prototype so that people have a better picture of what vax gravity is about.

03-01-2013, 08:16 PM
Updated my blog with a new post about what Vax Gravity is.

03-30-2013, 08:42 PM
After I heard that you are making a puzzle games so I came to check you out. I'm excited about the concept of controlling gravity and from just looking at the models, I like the level design. I won't have a Ouya until probably June but I think your project will appeal to a sizable amount of people including me who likes some mental stimulation. I do however think this needs a video to demonstrate this because of it's unique concept.

03-31-2013, 09:43 AM
Hey Riot, thank you for your support!
Making a video is ofcourse the first thing that comes to mind.
My first goal is to allow the player to move thourgh the level and walk up walls correctly.

04-11-2013, 08:55 PM
I agree—this looks like it'll be stimulating. Definitely need to see something in action! Video soon, I hope?
I tend to post on the in-development threads because I'm most curious about the sound design and music, so, I'm wondering:
Do you find you tend to work on this game and/or play through it while listening to particular types of music?
And what kind of music or genre(s) do you have in mind?