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grantmoore3d
03-04-2014, 06:52 PM
http://www.combomash.com/wp-content/uploads/2014/02/2014_02_25_hextraction_banner.png

Command a mercenary oil rigging crew tasked with acquiring rare resources from uncharted planets. Build offensive towers to attack hordes of aliens in an ever changing environment. Hextraction is a mix between a tower defense and real time strategy game which offers procedural map generation, finite crew members who die and stay dead, choose your own path on the planet, environmental effects such as comet strikes and randomized story elements. No matter what you choose, your goal is clear, secure the rare resources at all costs! Oh yeah, and try not to die while you're at it.

Kickstarter Campaign Launching April 21st! (OUYA FreeTheGames is planned, but not confirmed by OUYA yet)

Game Features


Tower defense, real-time strategy and procedurally generated elements
Up to 1000+ levels per game, choose your own path!
High quality "AAA" 3D graphics & effects
Build towers which attack, defend and extract resources
The crew is your health, they all die and you lose!
Procedural story-driven events, make friends, fight enemies, trade resources
Enemies follow a path which changes dynamically based on your actions
Environmental effects such as earthquakes, volcanic erruptions and meteor strikes provide added challenge
Each game is unique, how long can you survive?


Hextraction (http://www.hextraction.com/) Sign up for our Mailing List!
Facebook (https://www.facebook.com/ComboMash)
Twitter (https://twitter.com/ComboMash)
ComboMash Website (http://www.combomash.com/)

Created by ComboMash Entertainment Inc

grantmoore3d
03-04-2014, 06:56 PM
I'm still working on Pole Force One, but have recently partnered with a colleague & friend to help build out my business. We've decided to work on this game first, which is smaller in scope and less risk as a launch title. I'll be posting more details about it soon, but we're going full-steam ahead with this one and should have an exciting trailer up in about a month :)

Enjoy a Hextraction Wallpaper for now!
http://www.combomash.com/wp-content/uploads/2014/03/Logo_2880_1800-300x187.jpg (ouyaforum.com/showthread.php?10192-Hextraction-by-ComboMash&p=112134)

RiotingSpectre
03-04-2014, 07:35 PM
Where in the hell did this come from? I swear, you and Ayrik are either super developers or magicians. The concept alone makes me excited and since you're on the development team I can already tell it's going to be a huge quality title. I don't need anymore "details" because I already know it's going to be an instant purchase.

grantmoore3d
03-04-2014, 08:11 PM
Thanks! I'm actually dying to get more work done on Pole Force One, but we decided the scope was too large and required a bigger team, so we're going with this game, which is still high quality but much smaller. The idea started after we completed the Global Game Jam and made this in 48 hours.

Disclaimer This does NOT represent what this game will look like or even how it will play, it's just a very basic tower defense tech demo we made over a weekend which inspired us to build out a new concept. Hextraction is going to be aiming for "Starcraft" like visuals and quality. Will be sharing more over the coming weeks!


http://www.youtube.com/watch?v=cIIf_IN8qbs

Kaimega
03-04-2014, 08:28 PM
Sounding snazzy so far, looking forward to seeing more dude :)

rosse119
03-04-2014, 09:06 PM
The description sounds great, I've always got time for a good tower defence game too.

Killswitch
03-04-2014, 09:28 PM
Been watching on Twitter. Was wondering when it would show up here.

grantmoore3d
03-08-2014, 08:25 PM
Going to try and keep this thread active by posting every Saturday. There's a thread over on Reddit called Screenshot Saturday (http://www.reddit.com/r/gamedev/comments/1zvbom/screenshot_saturday_161_the_way_of_the_indie/) that I like to post, so I'll just go ahead and make the same post here so everyone gets the updates! Also, feedback is always welcome :)

Elevator Pitch - Command a mercenary oil rigging crew tasked with acquiring rare resources from uncharted planets. Build offensive towers to attack hordes of aliens in an ever changing environment.

Update Notes

Ever since this year's Global Game Jam I've been working day and night to get both my studio off the ground and this game project out in the open. The game will ultimately be a mix between a tower defense, real-time strategy and procedural driven story game, sort of like FTL.
Most of our efforts over the past month have been on the business development side while building out the game's concept, so I'll have more fun things to share (like an alpha demo & high res assets) over the coming weeks. Plans are to launch on Kickstarter April 21st!
I invite you to ask questions, follow our social media and poke holes in everything I post because it will help make our pitch that much better!

Pre-Vis of level layout, this is just a mockup to get a sense for how the layout might look in-game. Not final graphics or even remotely close visually.

http://media.indiedb.com/cache/images/games/1/31/30582/thumb_620x2000/1737492_10100587816583555_1992812467_o.jpg

High quality render of how the planet might look. The planet will be the larger scale "game board" where you select which territory you want to explore next, you move from territory to territory uncovering resources, randomized story elements and eventually make your way to the final boss.

http://media.indiedb.com/cache/images/games/1/31/30582/thumb_620x2000/1489210_650184935017209_1600340363_n.jpg

Put together an IndieDB profile for ComboMash here:

http://www.indiedb.com/members/combomash

Oh yeah, and I got a shit-tonne of fancy business cards to hand out!

https://twitter.com/ComboMash/status/442329682801741824/photo/1/large

grantmoore3d
03-20-2014, 05:45 PM
We've finally nailed down all of the major features that we want to offer in the game (we had a tonne of ideas, difficult to whittle them down) and are now building out a rough prototype as quickly as possible. Here's a short-list of features off the top of my head, I'm still figuring out exactly how I'm going to present it on the Kickstarter campaign, which launches April 21st, so feel free to ask questions about these snippets. It will really help me to hear your thoughts and to challenge myself to explain them.



Command a crew of 8 units, each with their own unique background, character and attributes
Player units can build, repair and deconstruct towers. They can also fight enemies but are relatively weak such that combat is not their primary focus
Once a crew member has died, they are gone for the rest of the game
Randomized story elements occur on each "tile" you choose on the map. There will be varying degrees of probabilities ranging from common battle to stumbling upon a brutal boss fight or discovering awesome ancient alien technology
3 Tower Classes: Attack, Defend & Resource Extraction
Procedural generated maps, every game you play will be unique.
Environmental effects such as earthquakes, asteroid impacts and volcanic eruptions add increased levels of difficulty


Show & Tell

My partner Neil has been working on blocking in the procedural generated map, path finding and implementing some basic fog of war. Here he's showing off some of it. It's just placeholder blocks right now, I'm working on the basic version of the art right now.


https://www.youtube.com/watch?v=rRgTrIS_Y_k

And here you can see an early mockup attack tower with some logic built in. The idea was I wanted them to just work based on whatever enemy they get assigned and the distance that enemy is from the tower.


https://www.youtube.com/watch?v=rrwgTNxBYBg

grantmoore3d
03-28-2014, 04:55 PM
Another quick update! Got the player's pod (which you control to go around building the towers) modeled as well as a roughed out version of the main base (which transports the ships from map to map and must survive). Plus a few aliens which will be in the prorotype!

But first, I could use some help! Please visit this link and lend me a future share / tweet / tumble so that as soon as our Kickstarter goes live, it will get seen by at least 100 people.

https://www.thunderclap.it/projects/10197-hextraction?locale=en

Player Pod


https://www.youtube.com/watch?v=wgxXkx7XTGo

Main Base


https://www.youtube.com/watch?v=INuQpBpDYIQ

Random Game Elements & Aliens


https://www.youtube.com/watch?v=a1i41BwE5FY

rosse119
03-28-2014, 05:10 PM
Its looking great.

grantmoore3d
04-04-2014, 12:24 AM
Sign Up Here Please!

So we need at least 100 people to agree to click the Twitter and/or Facebook buttons on this page, which essentially allows the website to automatically share our Kickstarter campaign on April 21st once it has launched. It would be SUPER appreciative of any support you can lend, doesn't cost anything but would be huge for us.

https://www.thunderclap.it/projects/10197-hextraction?locale=en


Cool Stuff to Look At!

Wicked new animated logo I threw together the other day.


https://www.youtube.com/watch?v=Pwtv4xEvap0

Close-up of the firing & "damage" effects working in-game.
http://i.imgur.com/AtNWvOQ.jpg

Automatically generated tile maps in our new system
http://i.imgur.com/pycO9RS.jpg

The fully rigged and texture player pod, which will be used in both the game & trailer
http://i.imgur.com/ITPrh3Q.jpg

Some more examples of tile generation. We still need to "flatten" it a work on the textures so it's not so visually distracting, but it's getting really close to what we want.
http://i.imgur.com/yCjYQsG.jpg

A bunch of the current units, we won't have time to make any more before the campaign but hopefully this should show enough of where we want to take this game.
http://i.imgur.com/lNfd2o8.jpg

Kaimega
04-04-2014, 12:34 AM
Done and done :)

grantmoore3d
04-04-2014, 04:52 AM
Thanks! Every bit of support helps (check the link at the top of my last post folks, I need more future "tweets" and "shares" pretty please! :) )

Killswitch
04-05-2014, 12:33 PM
Guess I can't come in and say "This thread needs more pictures".
Signed up for the Tweet train

grantmoore3d
04-07-2014, 11:51 PM
Guess I can't come in and say "This thread needs more pictures".
Signed up for the Tweet train

No, but you could say, "Needs more gameplay video"... oh wait... what's that? Awww snap, beat you to it :P

Thanks for the sign up :)


https://www.youtube.com/watch?v=wrDYpHOHSsk

www.hextraction.com/kickstarter

Negative Zero
04-08-2014, 12:09 AM
That looks amazing! You have my attention.

Killswitch
04-08-2014, 04:12 AM
No, but you could say, "Needs more gameplay video"... oh wait... what's that? Awww snap, beat you to it :P

Thanks for the sign up :)


Well played sir.
Looks good. Guess it's only a few weeks away.

grantmoore3d
04-13-2014, 02:43 AM
If you all thought my last vide was great, prepare thy pantaloons for a mess!


https://www.youtube.com/watch?v=nhmkdawXfn4

timmytot666
04-13-2014, 02:51 AM
Pantaloons messed sir.

Sent from my LGL55C using Tapatalk 2

mmartino
04-14-2014, 01:24 PM
Nice!!!! Looking freaking awesome!

grantmoore3d
04-14-2014, 05:03 PM
If you all thought my last vide was great, prepare thy pantaloons for a mess!


https://www.youtube.com/watch?v=nhmkdawXfn4

Thanks! Also, I forgot to re-mention that if you want to help me out with my Kickstarter campaign (which launches in exactly one week today, AHHH!!) please do the following:

1) Go to this link... http://www.hextraction.com/kickstarter

2) Click on the red Twitter and/or Facebook buttos

3) Authorize each application and customize the message if you wish

On the day we launch, it will automatically send out a link to our campaign but only if we reach 100 people. Currently it's at 91 and I've almost completely exhausted my friends & family list :P Any help would be appreciated.

timmytot666
04-14-2014, 05:05 PM
Can do.

Jon_TWR
04-14-2014, 05:19 PM
Thanks! Also, I forgot to re-mention that if you want to help me out with my Kickstarter campaign (which launches in exactly one week today, AHHH!!) please do the following:

1) Go to this link... http://www.hextraction.com/kickstarter

2) Click on the red Twitter and/or Facebook buttos

3) Authorize each application and customize the message if you wish

On the day we launch, it will automatically send out a link to our campaign but only if we reach 100 people. Currently it's at 91 and I've almost completely exhausted my friends & family list :P Any help would be appreciated.
Time to create 8 new emails, Twitter and Facebook accounts! ;)

grantmoore3d
04-14-2014, 06:18 PM
@timmytot666 - Awesome, thank you! Every little bit helps :)

@Jon_TWR - Haha, that's my backup plan, though I'm not too worried, we'll get it up to 100 soon.

Oh also, it's probably a long shot, but in case anyone happens to be in Vancouver BC (or near-by) and wants to come check out our early super-pre-alpha-buggy-but-awesome Hextraction prototype, my company ComboMash will be hosting a free pub night where a bunch of local studios will be showing off their games. Check out details here (but please only sign up if you can actually make it).

http://www.eventbrite.com/e/vancouver-mashup-demo-night-tickets-11026250813

timmytot666
04-14-2014, 06:18 PM
Dang you guys should host on twitch if you do this.

grantmoore3d
04-15-2014, 02:30 AM
Dang you guys should host on twitch if you do this.

That's a pretty good idea, I'll look into doing just that, thanks! :)

Killswitch
04-15-2014, 03:04 AM
That's a pretty good idea, I'll look into doing just that, thanks! :)

Just don't forget to post that link here.

grantmoore3d
04-16-2014, 04:31 PM
Just don't forget to post that link here.

Unfortunately the venue has terrible Wifi, so probably won't get to stream it this evening. Another time though for sure, because that would be fun!

Anyhoo, I probably won't be back here to post until Monday when our project goes live, but for now, enjoy a little teaser from our trailer ;)

http://ouyaforum.com/attachment.php?attachmentid=1552&d=1397665814

1552

Killswitch
04-16-2014, 09:51 PM
Grant...you are teasing more than a..."stripper" :p

grantmoore3d
04-19-2014, 05:26 PM
No time to talk, gotta get back to work... ooopps, what's this, seems I've dropped a teaser image again...

https://scontent-b.xx.fbcdn.net/hphotos-ash3/t31.0-8/1900382_677608522274850_2878883020779847132_o.jpg

Killswitch
04-19-2014, 06:56 PM
Guess we'll get more in 2 days.
Don't have a countdown for you though.

grantmoore3d
04-21-2014, 04:05 PM
My Kickstarter campaign is live! Check it out here...

https://www.kickstarter.com/projects/combomash/hextraction

scummybear
04-22-2014, 12:24 AM
The game looks great.

Sent from my _______ using ________.

Killswitch
04-22-2014, 08:21 AM
Everything looks good so far. I assume there will be more surprises coming...

grantmoore3d
04-22-2014, 03:47 PM
More surprises coming.... hmmm, how about our trailer now features the voice work of Scott McNeal, known for doing the voices of Reboot, Beast Wars, Dragon Ball Z, X-Men: Evolution, among others. Check it out and back us, every little bit helps :)

https://www.kickstarter.com/projects/combomash/hextraction

grantmoore3d
04-24-2014, 07:26 PM
Our latest trailer dropped, with improved visuals, some bad-ass aliens and sweet audio!


https://www.youtube.com/watch?v=yoqQoOs59mU

timmytot666
04-24-2014, 07:30 PM
Ughhh Imma have a heart attack before this even comes out. RTS goodness. Did you ever address if there would be multiplayer? I feel like I know nothing now xD

grantmoore3d
04-24-2014, 08:06 PM
We had a good long debate about multiplayer and decided we wouldn't have the resources to do it properly. Our game is very focussed on the single player campaign style of play and to add in multiplayer would require some very significant changes to the game's core mechanics... not to mention, if a company like Blizzard can mess up StarCraft II (look it up, plenty of revisions) with hundereds of people and millions of dollars at their disposal, I highly doubt a two-man indie game would be able to do it right. So for that reason, we've decided against it... even though we'd love to see it. We just don't want to risk disappointing anyone with a half-baked multiplayer when we can focus all our efforts on single player.

timmytot666
04-24-2014, 08:08 PM
I understand and I don't blame you. Its good to know your limits. Also SCII is an awful game xD while its a decent RTS all the problems do add up. I'm still looking forward to your game; maybe not as much cause I can't beat my fiancee (metaphorically gawd guys). But still looking forward to it most definitely : D